Morph & Warp – 2:45
In the next couple hours we will learn everything about the ReVisionFX plug-in
named ReFlex. This plug-in ships for free in Combustion and has 3 different
tools within one plug-in. The Morph operator allows you to morph one or more
images either from still images or individual frames from video clips. The
Warp operator allows you to warp and distort the pixels on an single layer
or image whether it is a still image or a video clip. The Motion Morph operator
allows you to morph warp and blend 2 video clips into each other. We first
look at all the common tools and parameters of the 3 tools and then start
creating and learning how each works. We use the warp to create a cartoon
look of a car as it drive past making its tire inflate to a very large size
then to a very small size. Then we look at the Morph and you’ll learn
how to morph multiple video clips and use frames from those video clips on
a nested layer. We also morph several still images of different wildcats
so each one morphs into a different animal. Lastly we’ll learn how
to use the Motion Morph to morph 2 video clips of people, an adult and a
child. You’ll learn many time saving techniques such as how to use
the tracker to create most of the animation for you splines.
G
Buffer Builder – 0:45
This new operator allows the Combustion 4
user to take advantage of all the 3d Post
operators with any type or format of footage.
Normally you would need a RPF file from 3ds
max to take advantage of such operators as
3D Glows, G-Buffer Extract, and G-Buffer
Selections. So we first look at the RPF file
within Combustion to understand the possibilities
of this new operator and then you’ll
learn how to create source files that you
can feed into the G-Buffer Builder from the
paint module or any drawing or image program.
Learn how to add 3D Depth of Field, 3D Lens
Flare, 3d Fog and more. You also learn how
to create selections based on Object IDs
and Material IDs for color correction or
effect operators.
Frame
buffer – 0:05
Here you’ll learn how easy it is to
set of a live framebuffer through firewire
connection on your external display monitor.
This is especially important when performing
color corrections and you need to see the
active view port on your broadcast monitor.
Color
Correction – 1:45
Here we look at the color correction operators
available within Combustion 4. We focus on
the Discreet Color Corrector through most of
the lessons. You learn important workflow tips
such as pipeline processing within the Discreet
CC. Everything is covered from the color wheel,
the basics controls, the histogram, the curves
and most important the ranges. Several examples
are shown as to sample your color information
and perform different color corrections to
solve common issues. You learn how to use the
sample options and perform color matching from
one clip to another. Near the end we discuss
and demonstrate several effects using color
correction operators such a creating a hand
drawn look, a pastel or water color look and
an oil paint effect with more control than
just applying an oil paint operator. In the
end we look at the Slave Capsules which allows
you to perform color correction across multiple
layers using on Discreet CC as your master
controls.
Bit
Depths – 0:15
Following the Color Correction lessons we discuss
the concept of bit depths within Combustion
and how to use a Bit-Depth Converter to promote
or demote bit depths within your workflow.
LUTs – 0:25
Look Up Tables (LUTs) allow you to view a high
bit depth color space on an 8 Bit display monitor.
Here we look at the multiple was to use LUTs
and why you would use one over the other. Example
when performing color corrections it is recommended
to perform those corrections in log space and
the majority of your image transformations
should be perform in linear space. So lastly
there is a tutorial explaining the procedure
of using multiple Bit Depth operators and LUTs
with cineon files to do exactly that.
Grain
Management – 0:15
Continuing on with the Cineon files we look
at the grain management tools in Combustion.
Whether you are looking to add grain or remove
it you’ll
learn how to do so with these tools. You’ll
also learn how to use the powerful match grain
tools.
Keying – 1:15
Over the next hour and more you’ll learn
how to use the keying tools in Combustion 4 including
the new Diamond Keyer. But in the beginning we
focus on the Discreet Keyer since you’ll
be using modules from the Discreet Keyer with
the new Diamond Keyer it’s important to
understand it first. We also discuss the type
of camera’s and different video formats
and why you want to use one over the other. Then
we focus on DV footage which is the hardest and
worst format you want to use. If you can key
crappy footage you can key good footage right.
So we look at 3 flavors of DV footage: HDV, DV
Cam and finally the dreaded consumer quality
Mini DV (NOOOOOOO!!!!!!) You’ll
learn all the modules from the Discreet Keyer
such as the matte control, curves, color suppression
and understand the different color spaces the
Discreet Keyer can work in. Once we understand
the Discreet Keyer we move on the new Diamond
Keyer. Why another keyer was the old one broken
No and you’ll learn the difference and
understand why Combustion offers multiple keying
tools. In the end we discuss the procedure to
creating the best key with DV footage and it’s
compression issues plus you’ll learn how
to use selections with multiple keys when one
keyer isn’t going to get the end result
you want. |