Participles – 2:30
Here you’ll learn about these powerful and fun tools called particles.
You’ll learn how a particle can be an individual branch within a workspace,
an operator or a new layer within your composite. Every option and tool is covered
in-depth from emitters, libraries, behaviors, shapes, deflectors and all the
settings available. You’ll learn how to create your own particles and alter
and change the default particle types and of course I’ll be using my favorite
particle type the famous “Cat Cannon”. In the end you'll use multiple
emitters and particle types plus a couple deflectors to create a smoky, blazing
fire taking place on a giant grill.
Timewarp – 1:00
Here’s another great new feature in Combustion
4 and by the end of this lesson you’ll
have a full understanding of what it offers you.
The basics are covered as far as the Timewarp
UI and options. Then we start looking deeper
into the controls as we create fast motion, slow
motion reverse motion and ever popular freeze
frame affect. We’ll look at the frame interpolations
and explain why you’ll want to use the
timeline to control keyframe interpolation. You’ll
create an variable time warp starting with fast
motion and heavy frame blending and then animation
and changing to a slow motion and still frame
affect before returning the time back to normal
speed as a cheetah is casing down some dinner.
We’ll also learn how to create some very
cool time effects such as stop motion.
Edit
Operator – 1:15
Here we look at this very powerful but often
misunderstood tool in Combustion. The edit
operator allows you to perform basic editing
within Combustion, from trimming, cutting,
slipping to sliding multiple clips all on an
editing timeline. You’ll learn how to
apply an edit operator to existing footage
and import more footage to edit and how to
open footage directing in to an edit branch.
The Edit UI and workflow is discussed and all
the output settings as well. We’ll discuss
and learn how to use all these options including
1 point edits and 2 point edits plus much more.
A great trick is explained when using the still
frame default duration preference setting and
opening several still images to create a montage
of images played back at a specific per frame
duration along an edit timeline. The filmstrip
feature is also covered and explained within
this lesson.
Audio – 0:17
Here we look at the audio capabilities within
Combustion such as how to import audio either
with the audio control panel or the import/open
dialog box. You’ll learn how to link
audio to a layer and display the wave form
within the timeline to easily align keyframes
to match the audio.
Tracker – 1:30
The tracker is covered in-depth at first in a
basic level to make sure you understand the
options and controls such as the tracker mode,
the reference options and the tolerance settings.
Well first track paint objects to other objects
and the background clip and then just to the
background clip. Then you’ll learn to
use the tracker to track one layer to another
layers transformation including position, scale
and rotation. Next we start looking at 4 corners
pinning and tracking the four corners of one
layer onto reference points on another layer.
Tracking an emitter from a particle is explained
and then we look at using the tracker with
the Stabilize operators. 1-Point and 2-Point
stabilization is explained in detail. |