Footage
Library 0:06
We take a brief look at the footage library and explain its purpose and controls
Quick Capture 0:07
Would you like to capture footage directly in
Combustion from your DV device? Well you can
and here’s where you’ll learn how.
Capsules 0:55
Here we look at the new feature in Combustion
4 called Capsules. Capsules allow you to create
custom nodes called capsules that can contain
any number of operators and all keyframes to
save and reuse over and over again. We will
look at all the options including the control
panel and how to expose what animation channels
of the internal operators you want to expose.
There are several capsules included with this
DVD set including the Slave Capsules created
by Ken LaRue. These Slave Capsules will allow
you to control and affect multiple operators
applied to multiple layers from one operator.
Example, you have seven layers and you want
to apply the same color correction to all of
them and control all of them from one color
corrector, it is now extremely easy thanks
to capsules and these Slave Capsules included
with this DVD set.
Parenting and Hinging 0:07
Here we take a look at the basic concept of the
parenting and hinging options. You’ll
also learn about the layers visibility options
when working in a 3d composite.
Project
2 Dolphin Show 1:00
In this second project you’ll continue
to learn not only about working in a 3D composite
and 3D space but the lights in Combustion can
add an extremely power visual effect. You’ll
learn about all the lighting options including
animating your lights properties and transformations.
You’ll also create several 3D cubes and
use noise operators to create interacting 3D
objects directly in Combustion. You’ll
start using null objects to give you further
control of transformation keyframes and animating
your camera. In the end you’ll have created
an extremely dynamic composite using all of the
tools and controls we have discussed up to this
point.
Channel
Operators – 0:35
Channel operators allow you to affect or
control individual channels within any layer
or footage instead of affecting the entire
image. Example would be if you want to alter
or change just the red channel, the alpha
channel or just the hue channel. We’ll
look at the benefits and options you have
whether you are using a simple channel operator
such as an invert or a very complex channel
operator such as a Compound HSV Arithmetic
operator.
Basic Paint -1:45
The paint tools in Combustion could be considered
a program by itself. With the paint tools you
have a full vector drawing program and many
options from a raster paint program right in
Combustion. In this first section we’ll
look at all the different ways to create or
apply a paint branch. The Paint UI is covered
and all the creation tools and options will
be discussed whether it is a shape tool or
a brush tool.
Custom
Brushes – 0:30
You can use the default brushed to create
objects or create custom brushes from any
image, paint or particle within Combustion.
Here you’ll
learn all the options and reasons you would
want to create a custom brush.
Project
3 Create & Animate a Logo – 0:30
In this next project well use what we just learned
to recreate a company logo with the paint tools
and then animate the logo bringing much more
life to the logo instead of having just a still
flat image.
Text – 1:00
The text tools and options within Combustion
paint tools are the same as when you apply
an individual text operator. Here you’ll
learn about all the great tools and controls
you have over your text objects whether they
are created within the paint tools or as an
individual operator. You’ll also use
the text tools to finish creating the logo
we started creating in the previous project. |